THE EXPANSION IN ACTION
One choice.
A different fight.
A new recording of real browser gameplay. Compare the original weapons, try a pulse or a piercing bolt, and break Relay's link.
Captions are also in the video and transcript below.
Separate ordinary-controls runs and time cuts are labeled. Combat is not sped up and game state is not injected. Captions are part of the picture. The recording is intentionally silent. The game has optional, muted-by-default sounds.
What the demo shows
- Classic v1. The original weapons differ in damage and reach. Their bolts stop at the first rival.
- Close Coil, a new run. Choose the Coil through the ordinary reward screen. Its impacts pulse into nearby rivals.
- The Pair, Coil run continued. An ordinary target command focuses Relay. Its defeat removes Rivet's visible protection link.
- Small Trouble, later in the Coil run. Circular impact pulses catch nearby rivals in the cluster, not just the first target.
- The Pair, a separate Long Barrel run. A bolt continues into a second aligned rival for a weaker hit. This excerpt uses pure autopilot.
- The Chief, back to the Coil run's ending. Finish the five-encounter circuit, win, and return to a fresh run.
This is an agent-driven recording, not human playtesting or proof of perfect balance. The original release and its earlier demo remain available unchanged.